Your army. Your approach.
Pick a faction and take on the AI across 67 maps, or face other commanders online.
Unofficial fan project. EA has not endorsed and does not support this product.
Real-time strategy (RTS) · FREE PLAY
A broken pact.
A war by design.
False evidence turns suspicion into orders. Allied and Soviet forces move toward war, while someone out of sight plays both sides.
Skirmish & multiplayer available now Alpha v0.2.0
The world of Fractured Order
For years, an uneasy pact kept the Allied and Soviet powers apart. Now reports of betrayal reach both commands, and each side sees the other preparing to strike.
Evidence is planted. Orders are falsified. Someone knows their fears, their protocols, their red lines, and how to make them cross every one.
Young and Kirkov must decide what to trust. Each response gives the other side another reason to retaliate. The pact is breaking. The next pieces are already moving.
Meet the people behind the orders The story setting · current Alpha play: skirmish and multiplayerThis is the battlefield
Harvest ore. Raise an army. Outthink the enemy.
Classic real-time strategy, rebuilt in 3D for the browser.
Pick a faction and take on the AI across 67 maps, or face other commanders online.
Day turns to night. Searchlights sweep the snow. Keep an eye on what the fog of war is hiding.
Play with a keyboard and mouse in Chrome or Edge. Check the requirements
Built piece by piece
Every match starts the same way: a single construction vehicle and a patch of ground worth fighting for.
The jacks lower, the chassis levels, the cab locks. Your construction vehicle takes its place on the battlefield.
The walls swing out and the yard takes shape. A foothold becomes the foundation of your army.
The plinth locks and the yard is yours. Now build everything else.
Scroll to deploy · the real game model, live in your browser
Beside you in battle Companion preview
JOA calls out production, incoming attacks and support weapons. Pair a phone or tablet to follow your battlefield, or let someone beside you help coordinate the next move. You decide what they can see and do.



01 · Scan
Scan the main game’s QR code or open its pairing link on a phone or tablet: the pairing details are included. Enter the code only when you open JOA directly.
02 · Approve
The commander approves the link and grants a permission. The host decides whether companions may join the match at all.
03 · Coordinate
The battlefield appears: map, groups, alerts, support. Orders run through the same engine as the commander’s own.
The companion is available when the game’s JOA service is enabled. Open the mobile JOA companion on a phone or tablet; the commander can end the link at any time, and the main game always stays in command.
Better with your people
Call the next move. Hear the reaction.
Voice and optional video stay beside the game, so your friends are right there with you.
You choose when to join. Turn your microphone and camera on separately. Mute a player without leaving the match.
Host on desktop. Join from either. Bring browser and desktop players into the same room. Get the desktop app
Two sides of the line
Both commanders are trying to protect their people. Someone is counting on that.
Allied forces / General Jerome Young
Intelligence. Mobility. Precision.
Jerome Young holds a fragile Allied coalition together as the pact begins to fail. Every threat demands a response. Every response risks another escalation.
He has armies to command and people to protect. What he lacks is a clear view of who is shaping the intelligence on his desk.
Explore Allied forcesSoviet Union / General Sevastyan Dmitrievich Kirkov
Order. Industry. Overwhelming force.
Kirkov has spent his life defending the Soviet frontier. Reports of Allied aggression now point toward an attack, and he prepares his forces to answer it.
He believes he is defending his people. The information reaching his command is drawing him toward someone else’s war.
Explore Soviet forcesOn the ground
While commanders weigh their next move, the soldiers carrying their orders are already in danger.
Allied commando
Riki moves where an army cannot. Young sends her across the border to recover Jackson, into territory where the orders and the facts no longer line up.
A clear objective. An uncertain way back.
Allied grenadier
Five of his team are dead. Jackson is captured inside Soviet territory. To one side, a covert mission has become an ambush; to the other, it is proof of an Allied incursion. Riki’s rescue may cross yet another red line.
An Allied soldier caught in a widening war.
View field dossier
Arsenal
Armour, aircraft and the machines that turn a battle. Pick a unit, turn it around, and explore the same models you command in game.
Loading the arsenal…
From the maker
Before any of the engineering, there was a kid playing Command & Conquer until the room went dark around him.
Red Alert was the first game I loved hard enough to lose track of time in. Then came Generals, after work, in Amsterdam internet cafés. Plates of food by the keyboards. Someone two chairs away yelling “tank rush, I told you.”
Nobody sold us anything. If you lost, the other player was better that night.
I loved Red Alert. I loved OpenRA and the people who kept it alive. But I wanted a new vibe: real 3D, day turning into night, snow on the treads.
So I rebuilt it (every model, every sound) for a browser tab. You against a friend, or you against the machine, and nothing for sale in between.
RTS is back. Currently free to play.
Jolyn Studios
A base worth building
Loading the docks…
01 / 02
Cranes working the docks.
The world from above: original artwork by Jolyn Studios. Move to scout.
The work behind the world
OpenRA runs the battle. A custom WebGPU renderer brings the terrain, light and models into 3D. The browser and desktop app share the same game.
The public source edition includes the engine and WebGPU renderer with a minimal interface. It is a separate edition from the full game.
Your next match starts here
Currently free to play. Keyboard and mouse. Bring your friends.
System requirements & help