Unofficial fan project. EA has not endorsed and does not support this product.

Real-time strategy (RTS) · FREE PLAY

REDLINE
WARSFRACTURED ORDER

A broken pact.
A war by design.

False evidence turns suspicion into orders. Allied and Soviet forces move toward war, while someone out of sight plays both sides.

Play free

Skirmish & multiplayer available now Alpha v0.2.0

Enter the story
Artwork & game imagery Current build
Play
FREE PLAY
Maps
67
In-match calls
Voice + video
Leaderboard
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The world of Fractured Order

Every order
brings war closer.

For years, an uneasy pact kept the Allied and Soviet powers apart. Now reports of betrayal reach both commands, and each side sees the other preparing to strike.

Evidence is planted. Orders are falsified. Someone knows their fears, their protocols, their red lines, and how to make them cross every one.

Young and Kirkov must decide what to trust. Each response gives the other side another reason to retaliate. The pact is breaking. The next pieces are already moving.

Meet the people behind the orders The story setting · current Alpha play: skirmish and multiplayer

This is the battlefield

Build your base.
Make your move.

Harvest ore. Raise an army. Outthink the enemy.
Classic real-time strategy, rebuilt in 3D for the browser.

A Redline Wars base in daylight on snowy ground: power plants, refineries, a radar dome, a war factory, tanks and infantry, with the in-game interface.
The same base at night, lit by vehicle headlights, street lamps and lit windows.
The same base, same camera, both ends of the 24-minute day. Drag across the picture to change the hour.

Your army. Your approach.

Pick a faction and take on the AI across 67 maps, or face other commanders online.

A battlefield that changes.

Day turns to night. Searchlights sweep the snow. Keep an eye on what the fog of war is hiding.

Your orders, acknowledged.

Listen to the soundtrack
A clay model of the Redline Wars construction yard with tanks, an ore truck, sandbags and infantry around it.

Built piece by piece

It starts
with one vehicle.

  1. One vehicle.

    Every match starts the same way: a single construction vehicle and a patch of ground worth fighting for.

  2. Jacks down.

    The jacks lower, the chassis levels, the cab locks. Your construction vehicle takes its place on the battlefield.

  3. The walls unfold.

    The walls swing out and the yard takes shape. A foothold becomes the foundation of your army.

  4. Construction complete.

    The plinth locks and the yard is yours. Now build everything else.

Scroll to deploy · the real game model, live in your browser

Beside you in battle Companion preview

A second set of eyes.
A voice at your side.

JOA calls out production, incoming attacks and support weapons. Pair a phone or tablet to follow your battlefield, or let someone beside you help coordinate the next move. You decide what they can see and do.

JOA on a phone: the tactical map with friendly forces, terrain and the map control rail
The live map · pinch to zoom
JOA on a phone: the command groups sheet listing six groups with move, attack and stop orders
Command groups · move, attack, stop
JOA on a tablet at night: the same map switches to white-hot infrared on its own
After dark · infrared, automatic
  1. 01 · Scan

    Scan the main game’s QR code or open its pairing link on a phone or tablet: the pairing details are included. Enter the code only when you open JOA directly.

  2. 02 · Approve

    The commander approves the link and grants a permission. The host decides whether companions may join the match at all.

  3. 03 · Coordinate

    The battlefield appears: map, groups, alerts, support. Orders run through the same engine as the commander’s own.

The companion is available when the game’s JOA service is enabled. Open the mobile JOA companion on a phone or tablet; the commander can end the link at any time, and the main game always stays in command.

Better with your people

Same battle.
Same conversation.

Call the next move. Hear the reaction.
Voice and optional video stay beside the game, so your friends are right there with you.

In-match calling, powered by Freehop
Redline Wars at night, with an illustrated three-person call overlaid beside the battlefield.
IN THE ROOMThree friends. One battle.
Try the controls
You
Nova●
Finn●
Illustrated call preview · fictional players over actual gameplayPreview controls only. Your devices stay off.

You choose when to join. Turn your microphone and camera on separately. Mute a player without leaving the match.

Host on desktop. Join from either. Bring browser and desktop players into the same room. Get the desktop app

Two sides of the line

The decisions
that move armies.

Both commanders are trying to protect their people. Someone is counting on that.

Allied forces / General Jerome Young

JEROME YOUNG

Intelligence. Mobility. Precision.

Jerome Young holds a fragile Allied coalition together as the pact begins to fail. Every threat demands a response. Every response risks another escalation.

He has armies to command and people to protect. What he lacks is a clear view of who is shaping the intelligence on his desk.

Explore Allied forces

Soviet Union / General Sevastyan Dmitrievich Kirkov

KIRKOV

Order. Industry. Overwhelming force.

Kirkov has spent his life defending the Soviet frontier. Reports of Allied aggression now point toward an attack, and he prepares his forces to answer it.

He believes he is defending his people. The information reaching his command is drawing him toward someone else’s war.

Explore Soviet forces

On the ground

Behind enemy lines.

While commanders weigh their next move, the soldiers carrying their orders are already in danger.

Riki with long dark hair and charcoal tactical armour, holding a rifle in a ruined city.

Allied commando

RIKI

Riki moves where an army cannot. Young sends her across the border to recover Jackson, into territory where the orders and the facts no longer line up.

A clear objective. An uncertain way back.

Jackson in a green beret and tactical vest, holding his grenade launcher.

Allied grenadier

JACKSON

Five of his team are dead. Jackson is captured inside Soviet territory. To one side, a covert mission has become an ambush; to the other, it is proof of an Allied incursion. Riki’s rescue may cross yet another red line.

An Allied soldier caught in a widening war.

View field dossier
The final ten troops: rifleman, Jackson, rocket soldier, engineer, medic, RIKI, general, shock trooper, spy and attack dog, with the finished faces, uniforms and weapons.
The final models: rifleman · Jackson · rocket soldier · engineer · medic · RIKI · general · shock trooper · spy · attack dog

Arsenal

Get to know
your army.

Armour, aircraft and the machines that turn a battle. Pick a unit, turn it around, and explore the same models you command in game.

Loading the arsenal…

From the maker

For the nights that became “one more match.”

Before any of the engineering, there was a kid playing Command & Conquer until the room went dark around him.

Red Alert was the first game I loved hard enough to lose track of time in. Then came Generals, after work, in Amsterdam internet cafés. Plates of food by the keyboards. Someone two chairs away yelling “tank rush, I told you.”

Nobody sold us anything. If you lost, the other player was better that night.

I loved Red Alert. I loved OpenRA and the people who kept it alive. But I wanted a new vibe: real 3D, day turning into night, snow on the treads.

So I rebuilt it (every model, every sound) for a browser tab. You against a friend, or you against the machine, and nothing for sale in between.

RTS is back. Currently free to play.

Jolyn Studios

Read how I built it

Help keep Redline Wars running · Buy me a beer

A base worth building

Loading the docks…

01 / 02

Shipyard

Cranes working the docks.

The world from above: original artwork by Jolyn Studios. Move to scout.

The work behind the world

A familiar heart.
A world made new.

OpenRA runs the battle. A custom WebGPU renderer brings the terrain, light and models into 3D. The browser and desktop app share the same game.

How I built it Credits & licences Public source edition

The public source edition includes the engine and WebGPU renderer with a minimal interface. It is a separate edition from the full game.

The Redline Wars soundtrackListen to all twelve tracks

Your next match starts here

The battlefield
is yours.

Currently free to play. Keyboard and mouse. Bring your friends.

System requirements & help