Redline Wars · Field guide

Know your
forces.

The complete roster, organised by faction. Choose any soldier, vehicle, aircraft, ship or building to see its final model, clay sculpt and battlefield role.

Shared equipment appears in its own section. Availability can vary by map and technology level.

← Back to the roster

Allies

52 entries
Black HawkAircraftBuildable Aircraft
Black Hawk, final Blender render

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Buildable

Black Hawk

Helicopter gunship with dual chain guns. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes mh60
Cost
1500 credits
Health
100
Faction
Allies
Black HawkAircraftWreck / damaged variant Aircraft
Black Hawk, final Blender render

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Wreck / damaged variant

Black Hawk

Helicopter gunship with dual chain guns. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes mh60.husk
Cost
1500 credits
Health
100
Faction
Allies
ChinookAircraftBuildable Aircraft
Chinook, final Blender render

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Buildable

Chinook

Fast infantry transport helicopter. Unarmed

Field notes tran
Cost
900 credits
Health
140
Faction
Allies
HindAircraftScenario / map asset Aircraft
Hind, final Blender render

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Scenario / map asset

Hind

Helicopter gunship with dual chain guns. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes hind
Cost
1500 credits
Health
100
Faction
Allies
HindAircraftWreck / damaged variant Aircraft
Hind, final Blender render

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Wreck / damaged variant

Hind

Helicopter gunship with dual chain guns. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes hind.husk
Cost
1500 credits
Health
100
Faction
Allies
LongbowAircraftBuildable Aircraft
Longbow, final Blender render

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Buildable

Longbow

Helicopter gunship with multi-purpose missiles. Strong vs Buildings, Vehicles and Aircraft Weak vs Infantry

Field notes heli
Cost
2000 credits
Health
120
Faction
Allies
LongbowAircraftWreck / damaged variant Aircraft
Longbow, final Blender render

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Wreck / damaged variant

Longbow

Helicopter gunship with multi-purpose missiles. Strong vs Buildings, Vehicles and Aircraft Weak vs Infantry

Field notes heli.husk
Cost
2000 credits
Health
120
Faction
Allies
AA GunBuildingsBuildable Buildings
AA Gun, final Blender render

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Buildable

AA Gun

Anti-Air base defense. Requires power to operate. Strong vs Aircraft Weak vs Ground units

Field notes agun
Cost
800 credits
Health
400
Faction
Allies
Allied Tech CenterBuildingsBuildable Buildings
Allied Tech Center, final Blender render

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Buildable

Allied Tech Center

Provides advanced Allied technology. Special Ability: GPS Satellite

Field notes atek
Cost
1500 credits
Health
600
Faction
Allies
Camo PillboxBuildingsBuildable Buildings
Camo Pillbox, final Blender render

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Buildable

Camo Pillbox

Camouflaged static defense with a fireport for a garrisoned soldier. Can detect cloaked units. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes hbox
Cost
750 credits
Health
400
Faction
Allies
ChronosphereBuildingsBuildable Buildings
Chronosphere, final Blender render

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Buildable

Chronosphere

Teleports a group of units across the map for a short time. Requires power to operate. Maximum of one can be built. Special Ability: Chronoshift

Field notes pdox
Cost
1500 credits
Health
1000
Faction
Allies
Fake ChronosphereBuildingsBuildable Buildings
Fake Chronosphere, final Blender render

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Buildable

Fake Chronosphere

Looks like a Chronosphere. Maximum of one can be built.

Field notes pdof
Cost
150 credits
Health
1000
Country
France
Faction
Allies
Fake Missile SiloBuildingsBuildable Buildings
Fake Missile Silo, final Blender render

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Buildable

Fake Missile Silo

Looks like a Missile Silo. Maximum of one can be built.

Field notes mslf
Cost
250 credits
Health
1000
Country
France
Faction
Allies
Gap GeneratorBuildingsBuildable Buildings
Gap Generator, final Blender render

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Buildable

Gap Generator

Obscures the enemy's view with shroud. Requires power to operate.

Field notes gap
Cost
800 credits
Health
500
Faction
Allies
HelipadBuildingsBuildable Buildings
Helipad, final Blender render

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Buildable

Helipad

Produces and reloads helicopters.

Field notes hpad
Cost
500 credits
Health
800
Faction
Allies
Naval YardBuildingsBuildable Buildings
Naval Yard, final Blender render

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Buildable

Naval Yard

Produces and repairs ships and transports.

Field notes syrd
Cost
1000 credits
Health
1000
Faction
Allies
PillboxBuildingsBuildable Buildings
Pillbox, final Blender render

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Buildable

Pillbox

Static defense with a fireport for a garrisoned soldier. Can detect cloaked units. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes pbox
Cost
600 credits
Health
400
Faction
Allies
Sandbag WallBuildingsBuildable Buildings
Sandbag Wall, final Blender render

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Buildable

Sandbag Wall

Stops infantry and light vehicles. Can be crushed by tanks.

Field notes sbag
Cost
30 credits
Health
150
Faction
Allies
TurretBuildingsBuildable Buildings
Turret, final Blender render

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Buildable

Turret

Anti-Armor base defense. Can detect cloaked units. Strong vs Vehicles Weak vs Infantry and Aircraft

Field notes gun
Cost
800 credits
Health
400
Faction
Allies
CruiserNavalBuildable Naval
Cruiser, final Blender render

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Buildable

Cruiser

Very slow long-range ship. Strong vs Buildings and Ground units Weak vs Naval units and Aircraft

Field notes ca
Cost
2400 credits
Health
800
Faction
Allies
DestroyerNavalBuildable Naval
Destroyer, final Blender render

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Buildable

Destroyer

Fast multi-role ship. Can detect submarines. Strong vs Naval units, Vehicles and Aircraft Weak vs Infantry

Field notes dd
Cost
1000 credits
Health
400
Faction
Allies
GunboatNavalBuildable Naval
Gunboat, final Blender render

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Buildable

Gunboat

Light scout and support ship. Can detect submarines. Strong vs Naval units Weak vs Ground units and Aircraft

Field notes pt
Cost
500 credits
Health
200
Faction
Allies
British SpyTroopsBuildable Troops
British Spy, final Blender render

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Buildable

British Spy

Infiltrates enemy structures for intel or sabotage. Exact effect depends on the building infiltrated. Loses disguise when attacking. Can detect spies. Strong vs Infantry Weak vs Vehicles and Aircraft Special Ability: Disguised

Quiet. Precise. Always listening.
Field notes spy.england
Cost
250 credits
Health
25
Country
England
Faction
Allies
JacksonTroopsBuildable Troops
Jackson, final Blender render

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Buildable

Jackson

Infantry with grenades. Strong vs Buildings and Infantry Weak vs Vehicles and Aircraft

Field notes e2
Cost
150 credits
Health
50
Country
England, France, Germany
Faction
Allies
MechanicTroopsBuildable Troops
Mechanic, final Blender render

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Buildable

Mechanic

Repairs nearby vehicles and restores husks to working condition by capturing them. Unarmed

Field notes mech
Cost
500 credits
Health
80
Faction
Allies
MedicTroopsBuildable Troops
Medic, final Blender render

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Buildable

Medic

Heals nearby infantry. Unarmed

Field notes medi
Cost
200 credits
Health
60
Faction
Allies
Riki · CommandoTroopsBuildable Troops
Riki · Commando, final Blender render

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Buildable

Riki · Commando

Elite commando infantry, with dual pistols and C4. Maximum of one can be built. Strong vs Infantry and Buildings Weak vs Vehicles and Aircraft Special Ability: Destroys buildings with C4

Field notes e7
Cost
1800 credits
Health
100
Faction
Allies
SpyTroopsBuildable Troops
Spy, final Blender render

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Buildable

Spy

Infiltrates enemy structures for intel or sabotage. Exact effect depends on the building infiltrated. Loses disguise when attacking. Can detect spies. Strong vs Infantry Weak vs Vehicles and Aircraft Special Ability: Disguised

Quiet. Precise. Always listening.
Field notes spy
Cost
500 credits
Health
25
Faction
Allies
AT MinelayerVehiclesBuildable Vehicles
AT Minelayer, final Blender render

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Buildable

AT Minelayer

Lays anti-tank mines to destroy enemy vehicles. Can detect mines. Unarmed

Field notes mnly.at
Cost
800 credits
Health
300
Faction
Allies
ArtilleryVehiclesBuildable Vehicles
Artillery, final Blender render

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Buildable

Artillery

Long-range artillery. Strong vs Infantry and Buildings Weak vs Vehicles and Aircraft

Field notes arty
Cost
850 credits
Health
100
Faction
Allies
Chrono TankVehiclesBuildable Vehicles
Chrono Tank, final Blender render

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Buildable

Chrono Tank

Armed with anti-ground missiles. Teleports to any area within range. Strong vs Vehicles and Buildings Weak vs Infantry and Aircraft Special ability: Can teleport

Field notes ctnk
Cost
1350 credits
Health
400
Country
Germany
Faction
Allies
Light TankVehiclesBuildable Vehicles
Light Tank, final Blender render

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Buildable

Light Tank

Fast tank; good for scouting. Strong vs Light armor Weak vs Infantry, Tanks and Aircraft

Field notes 1tnk
Cost
700 credits
Health
230
Faction
Allies
Medium TankVehiclesBuildable Vehicles
Medium Tank, final Blender render

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Buildable

Medium Tank

Allied Main Battle Tank. Strong vs Vehicles Weak vs Infantry and Aircraft

Field notes 2tnk
Cost
850 credits
Health
460
Faction
Allies
Mobile Gap GeneratorVehiclesBuildable Vehicles
Mobile Gap Generator, final Blender render

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Buildable

Mobile Gap Generator

Regenerates shroud to obscure nearby areas. Unarmed

Field notes mgg
Cost
1000 credits
Health
220
Country
England
Faction
Allies
Mobile Radar JammerVehiclesBuildable Vehicles
Mobile Radar Jammer, final Blender render

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Buildable

Mobile Radar Jammer

Jams nearby enemy Radar Domes and deflects incoming missiles. Unarmed

Field notes mrj
Cost
1000 credits
Health
220
Faction
Allies
Phase TransportVehiclesBuildable Vehicles
Phase Transport, final Blender render

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Buildable

Phase Transport

Light armored infantry transport which can cloak. Armed with anti-ground missiles. Strong vs Light armor Weak vs Infantry, Tanks and Aircraft

Field notes stnk
Cost
1000 credits
Health
350
Country
France
Faction
Allies
RangerVehiclesBuildable Vehicles
Ranger, final Blender render

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Buildable

Ranger

Fast scout and anti-infantry vehicle. Can carry just one infantry unit. Strong vs Infantry Weak vs Vehicles and Aircraft

Field notes jeep
Cost
500 credits
Health
150
Faction
Allies

Soviets

40 entries
BadgerAircraftSupport power Aircraft
Badger, final Blender render

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Support power

Badger

Twin-engine strategic bomber: long fuselage, swept wings, underwing engine nacelles and glazed cockpit. Original sensor and wing-root treatment, revised engine fairings and team-panel layout.

Field notes badr
Health
400
Faction
Soviets
BadgerAircraftSupport power Aircraft
Badger, final Blender render

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Support power

Badger

Twin-engine strategic bomber: long fuselage, swept wings, underwing engine nacelles and glazed cockpit. Original sensor and wing-root treatment, revised engine fairings and team-panel layout.

Field notes badr.bomber
Health
400
Country
Ukraine
Faction
Soviets
BadgerAircraftWreck / damaged variant Aircraft
Badger, final Blender render

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Wreck / damaged variant

Badger

Twin-engine strategic bomber: long fuselage, swept wings, underwing engine nacelles and glazed cockpit. Original sensor and wing-root treatment, revised engine fairings and team-panel layout.

Field notes badr.husk
Health
400
Faction
Soviets
Husk (Spy Plane)AircraftWreck / damaged variant Aircraft
Husk (Spy Plane), final Blender render

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Wreck / damaged variant

Husk (Spy Plane)

High-altitude reconnaissance aircraft: extremely long slender wings, narrow fuselage and small tailplane. Original sensor and wing-root treatment, revised engine fairings and team-panel layout.

Field notes u2.husk
Health
2000
Faction
Soviets
MiG Attack PlaneAircraftBuildable Aircraft
MiG Attack Plane, final Blender render

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Buildable

MiG Attack Plane

Fast Ground-Attack Plane. Strong vs Buildings and Vehicles Weak vs Infantry and Aircraft

Field notes mig
Cost
2000 credits
Health
80
Faction
Soviets
MiG Attack PlaneAircraftWreck / damaged variant Aircraft
MiG Attack Plane, final Blender render

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Wreck / damaged variant

MiG Attack Plane

Fast Ground-Attack Plane. Strong vs Buildings and Vehicles Weak vs Infantry and Aircraft

Field notes mig.husk
Cost
2000 credits
Health
80
Faction
Soviets
Spy PlaneAircraftSupport power Aircraft
Spy Plane, final Blender render

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Support power

Spy Plane

High-altitude reconnaissance aircraft: extremely long slender wings, narrow fuselage and small tailplane. Original sensor and wing-root treatment, revised engine fairings and team-panel layout.

Field notes u2
Health
2000
Faction
Soviets
Yak Attack PlaneAircraftBuildable Aircraft
Yak Attack Plane, final Blender render

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Buildable

Yak Attack Plane

Attack Plane with dual machine guns. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes yak
Cost
1350 credits
Health
60
Faction
Soviets
Yak Attack PlaneAircraftWreck / damaged variant Aircraft
Yak Attack Plane, final Blender render

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Wreck / damaged variant

Yak Attack Plane

Attack Plane with dual machine guns. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes yak.husk
Cost
1350 credits
Health
60
Faction
Soviets
AirfieldBuildingsBuildable Buildings
Airfield, final Blender render

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Buildable

Airfield

Produces and reloads aircraft. Special Ability: Spy Plane Special Ability: Paratroopers

Field notes afld
Cost
500 credits
Health
1000
Faction
Soviets
AirfieldBuildingsBuildable Buildings
Airfield, final Blender render

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Buildable

Airfield

Military airfield: paved runway with centerline, hangar, control tower and fuel tanks.

Field notes afld.ukraine
Cost
500 credits
Health
1000
Country
Ukraine
Faction
Soviets
Flame TowerBuildingsBuildable Buildings
Flame Tower, final Blender render

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Buildable

Flame Tower

Anti-Infantry base defense. Can detect cloaked units. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes ftur
Cost
600 credits
Health
400
Faction
Soviets
Iron CurtainBuildingsBuildable Buildings
Iron Curtain, final Blender render

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Buildable

Iron Curtain

Grants a group of units temporary invulnerability. Requires power to operate. Maximum of one can be built. Special Ability: Invulnerability

Field notes iron
Cost
2000 credits
Health
1000
Faction
Soviets
KennelBuildingsBuildable Buildings
Kennel, final Blender render

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Buildable

Kennel

Trains Attack Dogs.

Field notes kenn
Cost
200 credits
Health
300
Faction
Soviets
SAM SiteBuildingsBuildable Buildings
SAM Site, final Blender render

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Buildable

SAM Site

Anti-Air base defense. Requires power to operate. Strong vs Aircraft Weak vs Ground units

Field notes sam
Cost
700 credits
Health
400
Faction
Soviets
Sub PenBuildingsBuildable Buildings
Sub Pen, final Blender render

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Buildable

Sub Pen

Produces and repairs submarines and transports.

Field notes spen
Cost
800 credits
Health
1000
Faction
Soviets
Tesla CoilBuildingsBuildable Buildings
Tesla Coil, final Blender render

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Buildable

Tesla Coil

Advanced base defense. Requires power to operate. Can detect cloaked units. Strong vs Vehicles and Infantry Weak vs Aircraft

Field notes tsla
Cost
1200 credits
Health
400
Faction
Soviets
Wire FenceBuildingsBuildable Buildings
Wire Fence, final Blender render

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Buildable

Wire Fence

Stops infantry and light vehicles. Can be crushed by tanks.

Field notes fenc
Cost
30 credits
Health
150
Faction
Soviets
Missile SubmarineNavalBuildable Naval
Missile Submarine, final Blender render

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Buildable

Missile Submarine

Submerged anti-ground siege unit with anti-air capabilities. Can detect other submarines. Strong vs Buildings, Ground units and Aircraft Weak vs Naval units Special Ability: Submerge

Field notes msub
Cost
2000 credits
Health
400
Faction
Soviets
SubmarineNavalBuildable Naval
Submarine, final Blender render

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Buildable

Submarine

Submerged anti-ship unit with torpedoes. Can detect other submarines. Strong vs Naval units Weak vs Ground units and Aircraft Special Ability: Submerge

Field notes ss
Cost
950 credits
Health
250
Faction
Soviets
Attack DogTroopsBuildable Troops
Attack Dog, final Blender render

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Buildable

Attack Dog

Anti-infantry unit. Can detect spies. Strong vs Infantry Weak vs Vehicles and Aircraft

Field notes dog
Cost
200 credits
Health
18
Faction
Soviets
Flame InfantryTroopsBuildable Troops
Flame Infantry, final Blender render

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Buildable

Flame Infantry

Advanced anti-structure unit. Strong vs Infantry and Buildings Weak vs Vehicles and Aircraft

Field notes e4
Cost
300 credits
Health
40
Faction
Soviets
GrenadierTroopsBuildable Troops
Grenadier, final Blender render

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Buildable

Grenadier

Infantry with grenades. Strong vs Buildings and Infantry Weak vs Vehicles and Aircraft

Field notes e2-soviet
Cost
150 credits
Health
50
Country
Russia, Ukraine
Faction
Soviets
Rifle InfantryTroopsSupport power Troops
Rifle Infantry, final Blender render

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Support power

Rifle Infantry

Rifle Infantry: human proportions, role-specific clothing and equipment, separate legs and upper body for movement and aiming. Original modular armor, leg servos, role-specific kit and optical helmet details; civilian roles retain civilian clothing.

Field notes e1r1
Cost
100 credits
Health
50
Faction
Soviets
Rocket SoldierTroopsSupport power Troops
Rocket Soldier, final Blender render

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Support power

Rocket Soldier

Veteran Soviet rocket infantry delivered by the paratrooper support power. Armed for anti-tank and anti-aircraft attacks; vulnerable to enemy infantry.

Field notes e3r1
Cost
300 credits
Health
45
Faction
Soviets
Shock TrooperTroopsBuildable Troops
Shock Trooper, final Blender render

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Buildable

Shock Trooper

Elite infantry with portable Tesla coils. Strong vs Infantry and Vehicles Weak vs Aircraft

Field notes shok
Cost
350 credits
Health
50
Country
Russia
Faction
Soviets
ThiefTroopsBuildable Troops
Thief, final Blender render

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Buildable

Thief

Steals enemy credits. Hijacks enemy vehicles. Unarmed

Field notes thf
Cost
500 credits
Health
80
Faction
Soviets
AP MinelayerVehiclesBuildable Vehicles
AP Minelayer, final Blender render

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Buildable

AP Minelayer

Lays anti-personnel mines to destroy enemy infantry. Can detect mines. Unarmed

Field notes mnly.ap
Cost
800 credits
Health
300
Faction
Soviets
Armored Personnel CarrierVehiclesBuildable Vehicles
Armored Personnel Carrier, final Blender render

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Buildable

Armored Personnel Carrier

Tough infantry transport. Strong vs Infantry and Light armor Weak vs Tanks and Aircraft

Field notes apc
Cost
850 credits
Health
350
Faction
Soviets
Demolition TruckVehiclesBuildable Vehicles
Demolition Truck, final Blender render

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Buildable

Demolition Truck

Truck carrying armed nuclear explosives, with very weak armor.

Field notes dtrk
Cost
2500 credits
Health
28
Country
Ukraine
Faction
Soviets
Heavy TankVehiclesBuildable Vehicles
Heavy Tank, final Blender render

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Buildable

Heavy Tank

Soviet Main Battle Tank with dual cannons. Strong vs Vehicles Weak vs Infantry and Aircraft

Field notes 3tnk
Cost
1150 credits
Health
600
Faction
Soviets
Husk (Heavy Tank)VehiclesWreck / damaged variant Vehicles
Husk (Heavy Tank), final Blender render

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Wreck / damaged variant

Husk (Heavy Tank)

Soviet Main Battle Tank with dual cannons. Strong vs Vehicles Weak vs Infantry and Aircraft

Field notes 3tnk.husk
Cost
1150 credits
Health
600
Faction
Soviets
Husk (Mammoth Tank)VehiclesWreck / damaged variant Vehicles
Husk (Mammoth Tank), final Blender render

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Wreck / damaged variant

Husk (Mammoth Tank)

Large, slow tank with anti-air capabilities. Can crush concrete walls. Strong vs Vehicles, Infantry and Aircraft Weak vs Nothing

Field notes 4tnk.husk
Cost
2000 credits
Health
900
Faction
Soviets
MAD TankVehiclesBuildable Vehicles
MAD Tank, final Blender render

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Buildable

MAD Tank

Deals seismic damage to nearby vehicles and structures. Strong vs Vehicles and Buildings Weak vs Infantry and Aircraft

Field notes qtnk
Cost
2000 credits
Health
900
Faction
Soviets
Mammoth TankVehiclesBuildable Vehicles
Mammoth Tank, final Blender render

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Buildable

Mammoth Tank

Large, slow tank with anti-air capabilities. Can crush concrete walls. Strong vs Vehicles, Infantry and Aircraft Weak vs Nothing

Field notes 4tnk
Cost
2000 credits
Health
900
Faction
Soviets
Mobile FlakVehiclesBuildable Vehicles
Mobile Flak, final Blender render

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Buildable

Mobile Flak

Mobile unit with a Flak cannon. Strong vs Infantry, Light armor and Aircraft Weak vs Tanks

Field notes ftrk
Cost
600 credits
Health
150
Faction
Soviets
Tesla TankVehiclesBuildable Vehicles
Tesla Tank, final Blender render

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Buildable

Tesla Tank

Tank with mounted Tesla coil. Strong vs Infantry, Vehicles and Buildings Weak vs Aircraft

Field notes ttnk
Cost
1350 credits
Health
400
Country
Russia
Faction
Soviets
V2 Rocket LauncherVehiclesBuildable Vehicles
V2 Rocket Launcher, final Blender render

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Buildable

V2 Rocket Launcher

Long-range rocket artillery. Strong vs Infantry and Buildings Weak vs Vehicles and Aircraft

Field notes v2rl
Cost
900 credits
Health
200
Faction
Soviets

Shared

26 entries
Missile SiloBuildingsBuildable Buildings
Missile Silo, final Blender render

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Buildable

Missile Silo

Provides an atomic bomb. Requires power to operate. Maximum of one can be built. Special Ability: Atom Bomb

Field notes mslo
Cost
2500 credits
Health
1000
Faction
Shared
Ore RefineryBuildingsBuildable Buildings
Ore Refinery, final Blender render

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Buildable

Ore Refinery

Refines Ore and Gems into credits.

Field notes proc
Cost
1400 credits
Health
900
Storage
2000 credits
Faction
Shared
Power PlantBuildingsBuildable Buildings
Power Plant, final Blender render

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Buildable

Power Plant

Provides power for other structures.

Field notes powr
Cost
300 credits
Health
400
Faction
Shared
Radar DomeBuildingsBuildable Buildings
Radar Dome, final Blender render

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Buildable

Radar Dome

Provides an overview of the battlefield. Requires power to operate.

Field notes dome
Cost
1500 credits
Health
1000
Faction
Shared
SiloBuildingsBuildable Buildings
Silo, final Blender render

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Buildable

Silo

Stores excess refined Ore and Gems.

Field notes silo
Cost
150 credits
Health
300
Storage
3000 credits
Faction
Shared
TransportNavalBuildable Naval
Transport, final Blender render

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Buildable

Transport

General-purpose naval transport. Carries infantry and tanks Unarmed

Field notes lst
Cost
500 credits
Health
400
Faction
Shared
EngineerTroopsBuildable Troops
Engineer, final Blender render

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Buildable

Engineer

Infiltrates and captures enemy structures. Unarmed

Field notes e6
Cost
400 credits
Health
25
Faction
Shared
Fire AntTroopsScenario / map asset Troops
Fire Ant, final Blender render

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Scenario / map asset

Fire Ant

Irradiated insect that grew to an abnormally large size.

Field notes fireant
Cost
300 credits
Health
75
Faction
Shared
Giant AntTroopsBuildable Troops
Giant Ant, final Blender render

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Buildable

Giant Ant

Irradiated insect that grew to an abnormally large size.

Field notes ant
Cost
300 credits
Health
750
Faction
Shared
Rifle InfantryTroopsBuildable Troops
Rifle Infantry, final Blender render

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Buildable

Rifle Infantry

General-purpose infantry. Strong vs Infantry Weak vs Vehicles and Aircraft

Field notes e1
Cost
100 credits
Health
50
Faction
Shared
Rocket SoldierTroopsBuildable Troops
Rocket Soldier, final Blender render

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Buildable

Rocket Soldier

Anti-tank/Anti-aircraft infantry. Strong vs Vehicles and Aircraft Weak vs Infantry

Field notes e3
Cost
300 credits
Health
45
Faction
Shared
Scout AntTroopsScenario / map asset Troops
Scout Ant, final Blender render

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Scenario / map asset

Scout Ant

Irradiated insect that grew to an abnormally large size.

Field notes scoutant
Cost
300 credits
Health
85
Faction
Shared
Warrior AntTroopsScenario / map asset Troops
Warrior Ant, final Blender render

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Scenario / map asset

Warrior Ant

Irradiated insect that grew to an abnormally large size.

Field notes warriorant
Cost
300 credits
Health
125
Faction
Shared
ZombieTroopsBuildable Troops
Zombie, final Blender render

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Buildable

Zombie

Slow-moving undead that attack in close combat.

Field notes zombie
Cost
100 credits
Health
250
Faction
Shared
Ore TruckVehiclesBuildable Vehicles
Ore Truck, final Blender render

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Buildable

Ore Truck

Collects Ore and Gems for processing. Unarmed

Field notes harv
Cost
1100 credits
Health
600
Storage
20 credits
Faction
Shared
Supply TruckVehiclesBuildable Vehicles
Supply Truck, final Blender render

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Buildable

Supply Truck

Transports cash to other players. Unarmed

Field notes truk
Cost
500 credits
Health
110
Faction
Shared